Agriculture

This expansion has received the seal of completion, meaning every recipe is working and implemented, ingame and on this page, as well as functioning and working.

In this expansion, a lot of changes to the ecosystem, including animals and plants will be made.

Animals can now be harmed by anything, rather than just the hunting club, which is now the "Club."

Adding aggressive animals was actually ridiculously easier than I thought. I just scrolled through the script and said "this looks like something," replaced it with something else, and now we have aggressive animals. Cool.

Sickles/Scythes
So, I added sickles, and scythes. The only difference between the 2 tools, besides looks and deadliness, is what they harvest. Scythes, also, only harvest a plant that was planted, not a natural spawning plant. Sickles harvest only the plant, the leaves or whatever will need to be foraged by hand. However with scythes, it takes a few seconds longer, but it gives you the whole plant.

Teraphyx Changes
Teraphyx were already added, a while ago at that, but they are now aggressive. They also have a 1/5 chance to drop a teraphyx horn when they die. They also have a tail now.

This also means wolves + cave lynx will now be completely aggressive.

Island Fix-Ups
I noticed that all of the new islands added prior to the vanilla game, were quite empty. Lunar island had no trees, and flax was rather empty. In this update, all of the islands were expanded to a larger ecosystem, making just about every island very livable.